5.9 KiB
5.9 KiB
VR180 Human Matting Proof of Concept - Det-SAM2 Approach
Project Overview
A proof-of-concept implementation to test the feasibility of using Det-SAM2 for automated human matting on VR180 3D side-by-side equirectangular video. The system will process a 30-second test clip to evaluate quality, performance, and resource requirements on local RTX 3080 hardware, with design considerations for cloud GPU scaling.
Input Specifications
- Format: VR180 3D side-by-side equirectangular video
- Resolution: 6144x3072 (3072x3072 per eye)
- Test Duration: 30 seconds
- Layout: Left eye (0-3071px), Right eye (3072-6143px)
Core Functionality
Automatic Person Detection
- Method: YOLOv8 integration with Det-SAM2
- Detection: Automatic bounding box placement on all humans
- Minimal Manual Input: Fully automated pipeline with no point selection required
Processing Strategy
- Primary Approach: Process both eyes using disparity mapping optimization
- Fallback: Independent processing per eye if disparity mapping proves complex
- Chunking: Adaptive segmentation (full 30s clip preferred, fallback to smaller chunks if VRAM limited)
Scaling and Quality Options
- Resolution Scaling: 25%, 50%, or 100% processing resolution
- Mask Upscaling: AI-based upscaling to full resolution for final output
- Quality vs Performance: Configurable tradeoffs for local vs cloud processing
Configuration System
YAML/TOML Configuration File
input:
video_path: "path/to/input.mp4"
processing:
scale_factor: 0.5 # 0.25, 0.5, 1.0
chunk_size: 900 # frames, 0 for full video
overlap_frames: 60 # for chunked processing
detection:
confidence_threshold: 0.7
model: "yolov8n" # yolov8n, yolov8s, yolov8m
matting:
use_disparity_mapping: true
memory_offload: true
fp16: true
output:
path: "path/to/output/"
format: "alpha" # "alpha" or "greenscreen"
background_color: [0, 255, 0] # for greenscreen
maintain_sbs: true # keep side-by-side format
hardware:
device: "cuda"
max_vram_gb: 10 # RTX 3080 limit
Technical Implementation
Memory Optimization (Det-SAM2 Enhancements)
- CPU Offloading:
offload_video_to_cpu=True - FP16 Storage: Reduce memory usage by ~50%
- Frame Release:
release_old_frames()for constant VRAM usage - Adaptive Chunking: Automatic chunk size based on available VRAM
VR180-Specific Optimizations
- Stereo Processing: Leverage disparity mapping for efficiency
- Cross-Eye Validation: Ensure consistency between left/right views
- Edge Refinement: Multi-resolution processing for clean matting boundaries
Output Options
- Alpha Channel: Transparent PNG sequence or video with alpha
- Green Screen: Configurable background color for traditional keying
- Format Preservation: Maintain original SBS layout or output separate eyes
Performance Targets
Local RTX 3080 (10GB VRAM)
- 25% Scale: ~5-8 FPS processing, ~6 minutes for 30s clip
- 50% Scale: ~3-5 FPS processing, ~10 minutes for 30s clip
- 100% Scale: Chunked processing required, ~15-20 minutes for 30s clip
Cloud GPU Scaling (Future)
- Design Considerations: Docker containerization ready
- Provider Agnostic: Compatible with RunPod, Vast.ai, etc.
- Batch Processing: Queue-based job distribution
- Cost Estimation: Target $0.10-0.50 per 30s clip processing
Quality Assessment Features
Automated Quality Metrics
- Edge Consistency: Measure aliasing and stair-stepping
- Temporal Stability: Frame-to-frame consistency scoring
- Stereo Alignment: Left/right eye correspondence validation
Debug/Analysis Outputs
- Detection Visualization: Bounding boxes overlaid on frames
- Confidence Maps: Per-pixel matting confidence scores
- Processing Stats: VRAM usage, FPS, chunk information
Deliverables
Phase 1: Core Implementation
- Det-SAM2 Integration: Automatic detection pipeline
- VRAM Optimization: Memory management for RTX 3080
- Basic Matting: Single-resolution processing
- Configuration System: YAML-based parameter control
Phase 2: VR180 Optimization
- Disparity Processing: Stereo-aware matting
- Multi-Resolution: Scaling and upsampling pipeline
- Quality Assessment: Automated metrics and visualization
- Edge Refinement: Anti-aliasing and boundary smoothing
Phase 3: Production Ready
- Cloud GPU Support: Docker containerization
- Batch Processing: Multiple video queue system
- Performance Profiling: Detailed resource usage analytics
- Quality Validation: Comprehensive testing suite
Success Criteria
Technical Feasibility
- Process 30s VR180 clip without manual intervention
- Maintain <10GB VRAM usage on RTX 3080
- Achieve acceptable matting quality at 50% scale
- Complete processing in <15 minutes locally
Quality Benchmarks
- Clean edges with minimal artifacts
- Temporal consistency across frames
- Stereo alignment between left/right eyes
- Usable results for green screen compositing
Scalability Validation
- Configuration-driven parameter control
- Clear performance vs quality tradeoffs identified
- Docker deployment pathway established
- Cost/benefit analysis for cloud GPU usage
Risk Mitigation
VRAM Limitations
- Fallback: Automatic chunking with overlap processing
- Monitoring: Real-time VRAM usage tracking
- Graceful Degradation: Quality reduction before failure
Quality Issues
- Validation Pipeline: Automated quality assessment
- Manual Override: Optional bounding box adjustment
- Fallback Methods: Integration points for RVM if needed
Performance Bottlenecks
- Profiling: Detailed timing analysis per component
- Optimization: Identify CPU vs GPU bound operations
- Scaling Strategy: Clear upgrade path to cloud GPUs