v2: mpegts.js + single-upstream fan-out hub (no FFmpeg/HLS)

Replaces the FFmpeg -> MediaMTX -> HLS pipeline with a raw MPEG-TS
fan-out architecture:

- Go stream.Hub holds ONE upstream connection per active channel and
  broadcasts the raw TS bytes to all connected browsers via /ts.
  The IPTV provider only ever sees one IP (the server), no matter how
  many viewers are watching (shared single-channel model).
- Frontend uses mpegts.js to play the raw TS in-browser via MSE,
  fixing HEVC/H.265 4K streams that HLS could not package.
- Dropped FFmpeg, MediaMTX, RTMP/RTSP, HLS proxy, playback/ingest
  modes, the OBS source toggle, and FFmpeg health stats.
- UI look preserved (fullscreen video, collapsible sidebar, status
  bar, upstream-down banner, hourly playlist auto-refresh).

Tradeoff: loses iOS Safari (no MSE/mpegts.js); fixes desktop/Android
playback of both H.264 and H.265.
This commit is contained in:
2026-06-12 19:33:06 -07:00
parent 88a189de34
commit 723ae1f1ac
18 changed files with 432 additions and 899 deletions

View File

@@ -20,29 +20,22 @@ func (a *App) HandleStatus(w http.ResponseWriter, r *http.Request) {
status := a.Status
a.mu.RUnlock()
// Attach live stream health metrics when FFmpeg is running
status.Health = a.FFmpeg.Health()
// Auto-clear transitioning once FFmpeg is producing health data.
// If no progress arrives for a while after a channel switch, flag upstream_down
// so all watchers see an "Upstream down?" warning via polling.
if status.Transitioning && status.Health != nil && status.Health.Speed != "" {
// Detect upstream health from the hub. Once the hub receives data, the
// channel is considered live; if no data arrives within the threshold
// after a switch, flag upstream_down so all watchers see the warning.
gotData, since := a.Hub.GotData()
if status.Transitioning && gotData {
a.mu.Lock()
a.Status.Transitioning = false
a.Status.UpstreamDown = false
a.mu.Unlock()
status.Transitioning = false
status.UpstreamDown = false
} else if status.Transitioning {
a.mu.RLock()
switchStartedAt := a.SwitchStartedAt
a.mu.RUnlock()
if !switchStartedAt.IsZero() && time.Since(switchStartedAt) >= upstreamDownAfter {
a.mu.Lock()
a.Status.UpstreamDown = true
a.mu.Unlock()
status.UpstreamDown = true
}
} else if status.Transitioning && !gotData && since >= upstreamDownAfter {
a.mu.Lock()
a.Status.UpstreamDown = true
a.mu.Unlock()
status.UpstreamDown = true
}
w.Header().Set("Content-Type", "application/json")